xcver draft's and other magic stuff

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xcver draft's and other magic stuff

Postby xcver » Fri Feb 22, 2013 1:26 am

Hi,

I really like your vids and have now set up a blog type website to showcase drafts and other stuff I did. As of now I am only posting text no vids as I have some troubleshooting in regards of recording to do. My main site is http://www.xcver.com, with all draft related stuff being here:

http://www.xcver.com/?page_id=12

I currently have 4 Gatecrash drafts up here:

http://www.xcver.com/?p=29 - My first ever Gatecrash draft, whcih resulted in a Dimir Deck

http://www.xcver.com/?p=40 - Gatecrash draft #2, drafting Orzhov+Dimir

http://www.xcver.com/?p=46 - Gatecrash draft #3, drafting Orzhov+Dimir again

http://www.xcver.com/?p=50 - Gatecrash draft #4, drafting Gruul weenie aggro as showcased by Derek Boyko in his vid

Feel free to comment.

Cheers,

xcver
"Power without Perception is virtually useless and therefore of no true value!"

Ryouken - Martial Arts Master of Hokuto no Ken

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Re: xcver draft's and other magic stuff

Postby xcver » Fri Feb 22, 2013 8:15 am

Did A Gatecrash premier draft event and fared quite well in that. Drafted an absolutely insanse Gruul Weenie Aggro Deck and A Simic Deck in the Top 8 (splashing a tiny bit of black). Here's the link:

http://www.xcver.com/?p=58
"Power without Perception is virtually useless and therefore of no true value!"

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Re: xcver draft's and other magic stuff

Postby MaddAddams » Fri Feb 22, 2013 8:54 pm

That little Gruul is interesting. I'm having a hard time wrapping my head around cutting Rubblebelt Raiders from a Gruul deck, but you certainly back it with results. I'll have to try drafting this sometime.

I think it's hilarious you rare drafted shocklands in a premier event, but you still got a pretty nice deck out of it. P2P1 is a puzzler... there's no doubt Sapphire Drake is crazy good in a Simic deck with evolvers, but Gyre Sage also seems fantastic, especially with Nimbus Swimmers and a Guildmage to put that mana to use.

I'm surprised you didn't main deck Agoraphobia. My experiences with the card have been fantastic. Take care of a problem now, take care of a bigger problem later. I feel I'd rather have that than Devour Flesh against non-Boros decks. Thoughts on the card?

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Re: xcver draft's and other magic stuff

Postby xcver » Sat Feb 23, 2013 5:48 am

Hey,

Well Derek was adamant about Not wanting to play 4+ cc drops ;) recalling the games I Don't think there was any Situation where it reallywould've helped more than let's say a bloodrush dude. I Don't think you can really count that deck though,cause that was absolutely bonkers. The other one i had in a draft before seems like a much more realistic variant.

I really have to revisit agoraphobia, as it was good when I sided IT in and also has been used with good effect on me.


Cheers,

Xcver
"Power without Perception is virtually useless and therefore of no true value!"

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Re: xcver draft's and other magic stuff

Postby boyks » Sat Feb 23, 2013 2:35 pm

I prefer the low curve deck for gruul. Raiders was one of the few four drops I was happy with in it and I think the ideal land count is 14-15. That said, I have been testing the boar out and it's not as bad as I had at first thought. Of course, this is all my opinion, but it's what I've had success with.
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Re: xcver draft's and other magic stuff

Postby xcver » Thu Mar 07, 2013 7:37 am

Have another 8-4 draft up, where I draft a rather horrible Dimir+Simic deck

http://www.xcver.com/?p=71
"Power without Perception is virtually useless and therefore of no true value!"

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Re: xcver draft's and other magic stuff

Postby MaddAddams » Thu Mar 07, 2013 10:53 pm

The first thing I'll say is what don't you like about Dinrova Horror? Card is bonkers, especially if you catch them with no hand or yeegads, with a big token. Follow up their play of Urbis Protector with a Dinrova Horror and try not to smile at all the value. You had two opportunities to take one and man, would I have jammed them both into my deck. Compared to Voidwielder, a high pick last set, for an additional {b} you get +3/+0; you can target permanents other than creatures; and then the player discards a card. Some silly things I've done or had done to me: bounce Borborygmous to an empty hand, forcing it to be discarded; bounce my own Zegana, discarding a land I drew the first time I played Zegana, allowing me to replay Zegana; my opponent returned my land I had enchanted with Debtor's Pulpit, putting me behind on mana and crippling the removal I had planned to lean on; the absurd endless stream of token Dinrova Horrors my opponent made via Stolen Identity, held in check somewhat because he knew he couldn't bounce my nontoken one. Card is bonkers.

I think you could have had a fantastic straight Dimir deck if you were willing to stick to Dimir. I was reading this incredibly dense and involved article on success per guild in Gatecrash draft elsewhere recently. Long story short, the author asserts that not only is Dimir good in draft, but people in good seats for Dimir do worse by trying to avoid being Dimir rather than going with it. I haven't had a chance to actually draft Dimir since I read it (closest I got was a fantastic low curve Simic deck running double Hands of Binding and double Elusive Krasis), so I enjoyed fantasy-picking cards out of your packs focused on being just Dimir. I think you still splash in any Elusive Krasis you wind up with, since it is fantastic as a defender or as a Cipher-enabler. But otherwise, I wonder if your big dumb green ground-pounders and blue-flyers were a crutch that kept you from playing faster, cheaper Dimir spells, like the Gutter Skulk I would have taken from Pack 3, Pick 1. The format's fast and I while you don't have your build posted, through your picks I imagine a very hefty top end. You need the Gutter Skulks and Corpse Blockades and Incursion Specialists and Frilled Oculi because Dimir does want to block on the ground.

Also, am I the only one who likes to run Last Thoughts in my blue decks? I almost always get a Divination out of it, and I usually get three cards and then they spend a removal spell on my mediocre evasive that's carrying the spell (Sprite, usually). I'm also down for a Midnight Recovery if they're removal-heavy, especially if they're milling me. I like to sideboard a lot with my Cipher cards based on match-ups. Shadow Slice might be in my main most of the time, but out it comes for Last Thoughts or a pooptacular cheap creature like Slate Street Ruffian when I'm very definitely the control player.

I enjoyed reading all this! Do more!

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Re: xcver draft's and other magic stuff

Postby xcver » Fri Mar 08, 2013 12:12 am

Actually I like the Horror pretty much. I was pretty dissappointed as to what I had drafted there and I think you're right that I could've had a better Dimir deck. Did one more today and was a bit dissappointed with it as well. I had a very high end curve with loads of bombs and lost to topdecked Totally Lost and Simic Charm against my Simic opponent, which were the only two cards in his deck that could handle a very big Consuming Aberration (strangely I see them and also the Control Magic card quite often). Will try to put that up later today.
"Power without Perception is virtually useless and therefore of no true value!"

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Re: xcver draft's and other magic stuff

Postby xcver » Fri Mar 08, 2013 3:05 am

I have put that new draft up. Here's the link:

http://www.xcver.com/?p=79
"Power without Perception is virtually useless and therefore of no true value!"

Ryouken - Martial Arts Master of Hokuto no Ken

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Re: xcver draft's and other magic stuff

Postby xcver » Wed Mar 13, 2013 1:42 am

Possibly did draft the deck with the most removal. Final deck had 11 removal spells and 12 creatures with 2 Dimir Charms still being in the sideboard...it was insane. Here's the link to my picks and the match report.

http://www.xcver.com/?p=122
"Power without Perception is virtually useless and therefore of no true value!"

Ryouken - Martial Arts Master of Hokuto no Ken

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